Level Design

For the design of the level, we want to use the same map that we used for the previous units.



For the design of the level, we gathered up some references that we thought most resembled what we had in mind for the levels overall image and made these moodboards to represent our ideas.



For this moodboard, we chose to show the nicer side the of forest, the green woodland that tricks the player into thinking that everything is normal and pretty before it changes near the end of the level and turns more into a horror thriller game. We decided this theme because like the films and games we referenced like Coraline, Little Nightmares and We Happy Few, they are not straight up horror themed, they slowly lead the player into unease, creating a false image at first before it gets crazy and scary. This is a theme that we really wanted to go for with this unit.



This moodboard leans more towards the style and theme we want to capture with this project, this is the colour scheme and atmosphere we want to really try and home in on and showcase in the design. Since we have decided that the level will take place at night, I think we can really capture this atmosphere in the level.

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