Pre-Production
In this unit, me and Emma will continue to further develop our prototype of our game; Project: Fog that we created in unit 2 and 3. In this unit, we will focus more on the art and design side of things since this unit does not require us to include mandatory function, we are more free to focus on showcasing the style and theme of the game rather than the gameplay in which we never really intended on creating. The main idea for this project is to make a fully working cutscene, character and level, with more attention to the level design this time. In unit 2 and 3, my level was focused more towards the function side of things and Emma was more towards the look of the level. In this unit, I want to try and move away from the function side of things and focus on making the level look nice.
Continuing from our previous units, we continued to come up with some new ideas to switch up the game and make it something new and unique, this is so we could both go into the project with a new look on the game, and it would be good for us to work on something a little bit different. We decided that this time the game would take place in the night time, this is so that we could focus more on lighting and atmosphere and create a more horror themed environment, giving a different look into the scarier sides of the game.
Below are some references that we would like to use as inspiration while working on this project. Much like the previous units, we want to continue to try and make an E3 style short game trailer or an Overwatch character short.
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